Star Wars Rebels 1.01/1.02: Spark of Rebellion
Simon Kinberg
Steward Lee and Steven G. Lee
Standard American animated television has taken
quite the hit lately. From uninspired
and shrinking block on major network Saturday mornings (now effectively gone)
to failed attempts to resurrect the concept on cable networks, even seemingly
sure-hit shows like The Legend of Korra
can’t seem to spark the ratings. It’s in
this dark era that a new hope seems to emerge, out of the ashes of the
much-beloved Star Wars: The Clone Wars. Will Star
Wars Rebels have what it takes to survive?
If anyone is going to buck the trend, it’s
going to be Disney, and considering how they are shepherding several
mega-franchises these days to near-perfection, there is a lot of hope that the Star Wars universe will follow
suit. That said, if there is one area in
which Disney has tested the resolve of franchise fans, it’s the decision to
cancel The Clone Wars, eradicate the
Expanded Universe mythos, and blaze a new path of “canon” based solely on the
six films and the former animated series.
Star Wars Rebels is the first
look at what that new “canon” represents, in anticipation of Episode VII.
This series is set five years before A New Hope, and thus about a decade
after the end of Revenge of the Sith. That’s more than enough time for a rebellion
to start growing into a real threat, yet early enough that the ragtag nature of
the Rebellion in A New Hope gives
lots of room for successes and failures along the way. Striking the balance is an important first
step, and so far as that goes, Star Wars
Rebels is off to a reasonable start.
The Empire is reaching out into the Outer Rim
with an iron fist, and the crew of the Ghost is more a band of raiders than any
true rebellion, regardless of whether or not they use the familiar symbol of
the future Rebellion in their operations. Kanan is the expected badass stray surviving
Jedi, Hera is the sexy Twi’lek pilot, Sabine is the very sexy Mandalorian weapons
expert, and Zeb is the Lasat muscle.
Joining the gang as the viewpoint character is an appropriately
young-ish teen, Force-sensitive street rat named Ezra. It’s basically everything that one would
expect when putting together a raiding party in your standard sci-fi RPG.
Given that this is a pilot, even at
double-length, the characters are still very basic in definition, and there’s a
lot of exposition to go along with the stock plot of Team Ghost deciding to
bring Ezra into the fold. I fully expect
some episodes early in the run to focus on each of the characters in turn,
fleshing them out in terms of personality and background. The trick is going to be avoiding the trap of
being too beholden to setting up A New
Hope. This series may currently
carry the banner of the “new canon”, but it shouldn’t try to do more than just
gain audience acceptance and support at this stage of the game. Let Episode
VII do the real heavy lifting!
What does come across is the delicate balance between seriousness and fun, which has been a focus of pre-release discussion from the get-go. The Clone Wars had its comedic moments, but purposefully was a more serious production. Rebels will need to be serious, but it doesn’t have to be overwhelmingly so. There are a few moments that stray into kiddie territory in this opening hour, but not so much that it degrades from the total experience. Remembering that Rebels is meant as family-friendly Star Wars is, I suspect, going to be key to ongoing enjoyment.
- Solid beginning to the new era of Star Wars
- Engaging core cast should only grow with time
- Rides a careful balance of fun and seriousness that could be undone