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Skeleton Hunter - 2D platformer with exploitable bugs
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Author:  hitstun [ Mon Apr 27, 2015 10:27 pm ]
Post subject:  Re: Skeleton Hunter - 2D platformer with exploitable bugs

Hey, OLRmy and friends. I've begun work on the post-jam version on Skeleton Hunter! I won't be updating this everyday, but when I put out new test builds, you'll find them right here.

Play v1.01: http://hitstun.bakamostudios.com/vogjam ... ter101.htm

v1.01 is a huge performance increase for low-end systems. In previous versions, I was drawing the entire screen tile-by-tile every frame, wasting a lot of resources. I now use a map buffer to store one screen's worth of pre-drawn map which is only updated when the screen scrolls or the room changes. I quickly redraw from that buffer each frame just like a real NES. It's about a 50% performance boost, though the refresh rate is still capped at 60Hz.

I've also added gamepad support for Firefox 29+. In Firefox, the Xbox 360 controller's Start button maps to button 7 and the D-pad maps to axes 6 and 7, so I've added them in addition to the button 9 Start and the axes 0 and 1 and buttons 12-15 for D-pads. Please try this out in Firefox and let me know if it plays nice with your gamepad. I want to add re-mappable controls, so this is the first step.

Author:  hitstun [ Wed Dec 09, 2015 1:54 am ]
Post subject:  Re: Skeleton Hunter - 2D platformer with exploitable bugs

It's me again! I've added a lot to Skeleton Hunter and released a new version, v1.02. There's a new options menu where you can re-map the controls for keyboard and gamepad. Please try out the control config and let me know if it works the way you expect it to. I've also added a fullscreen mode, volume sliders, and saving to HTML5 local storage.

Image

Play v1.02: http://hitstun.bakamostudios.com/vogjam ... ter102.htm

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