
Of all of the gaming studio closures over the past few years, the ones that hit closest to home to me were those that made racing games. Bizarre Creations, which made the Project Gotham Racing series as well as the fantastic Blur, closed up shop around the same time as Black Rock Studio, which made Pure and Split/Second. Suddenly, many extremely talented developers were looking for work. Enter Playground Games, who hired many of the developers from those studios, as well as from other studios with racing game pedigrees (such as Codemasters, Criterion, and Ubisoft Reflections) and became tasked with creating the next generation of simulation arcade racing: Forza Horizon.