Bobby Blackwolf

Bobby Blackwolf is the host of The Bobby Blackwolf Show on the VOG Network, lead developer of the website, and lead GM for VOG: The Game.  Follow him on Twitter at @BobbyBlackwolf or like his Facebook Fan Page.

Two years ago, Tim Schafer and Double Fine introduced the mainstream gaming public to a radical new website called Kickstarter. Eschewing the publishers who felt there was no market for an old school Schafer-style point and click adventure game, "Double Fine Adventure" was born, asking for $400,000 to get off the ground. 87,142 backers donated $3,336,371 - including myself. Earlier tonight, I played the first half of that project, Broken Age - Act 1. Double Fine initially placed a (non-binding) embargo on reviews, but lifted it a few hours later. They are worried about plot spoilers - which I will keep OUT of this review.

Review by - 1/15/2014 8:22 AM Comments (5)

When I finally received my Oculus Rift Development Kit in the beginning of August, I knew I was getting into something amazing, but I didn't realize how amazing it would be. It's very difficult to do my weekly internet radio show and podcast without constantly mentioning the device, and wanting to go on for hours and hours about it. So, I decided to start a column here on VOG to discuss the opportunities that the Oculus Rift - and any other Virtual Reality headsets that may come in the future - have in advancing technology. This first article? It's a personal story. I am Stereoblind, but the Oculus Rift is my corrective lens.

Rifting To A New Reality by - 9/25/2013 9:13 AM Comments (7)

Dragon Con (note the lack of the star in the name) was founded in 1987 in Atlanta, Georgia, and is considered the "largest multi-media, popular culture convention focusing on Science Fiction & Fantasy, Gaming, Comics, Literature, Art, Music, and Film in the Universe!" It takes place across five hotels over Labor Day Weekend, and is a traditional pilgrimage for many. This year, the Voice of Geeks Network will have an official presence at Dragon Con, with many of our shows being represented in scheduled and unscheduled events around the convention.

Announcement by - 8/26/2013 2:50 PM Comments (11)

The video game industry is growing up. It's maturing into magnificent pieces of art where important stories are told and breathtaking set pieces are shown. More and more companies are taking their games seriously to cash in on the "grown-up" sensibilities of the audience. Which is why I'm glad that Saints Row IV exists, because it is none of that - it merely wishes to be Fanservice for Gamers.

Review by - 8/14/2013 6:01 AM Comments (2)

E3 2013 is now a memory. Consoles were demoed, shots were fired, and the Internet is raging about "who won" E3. My answer still stands, and that's that the gamers won E3. There are so many great games coming out in the next year, and the beneficiary of those are you. This post isn't about E3. This is about what I learned from doing our Interactive Coverage - what worked, what didn't, and how I'd change it in the future. I'm writing this while being three hours early for my flight home from LAX, so the entire experience is still fresh in my mind.

Editorial by - 6/27/2013 7:44 PM Comments (4)

We don't want to be the FIRST place you go to find the latest E3 news and scoops...We want to be the SECOND. Have you ever read a preview at a large gaming site about a game you're excited about, and you have a question that wasn't answered? Have the quick overviews left you wanting to know more specific details, but were missed because the reporter had to move to another appointment? Have you ever wished you could ask those questions yourself? Now you can - at E3.VOGNetwork.com!

Announcement by - 6/2/2013 6:22 PM Comments (2)

When I was a kid, I loved reading Choose Your Own Adventure novels. I might not have always read them in the correct order by going to the page they told me to, but they were quite enjoyable. Those were a type of "gamebook" primarily aimed at children, and during the 80's there were other writers selling variations of the gamebook format. One popular variation was an "adventure gamebook," one that combined the narrative with a solitary tabletop roleplaying experience. One of the main figures creating such experiences was Steve Jackson, co-founder of Games Workshop (not to be confused with the guy who created Munchkin) with his Fighting Fantasy series. The series of books that are not a part of the main chronology are now coming to iOS devices - Steve Jackson's Sorcery!

Review by - 5/1/2013 8:41 PM Comments (0)

This isn't a review of a poker game. I'm putting that up front because I think that's the most important sentence of this entire review, so much so that I'm going to put one of my trademark dashes here and repeat the statement - this isn't a review of a poker game. I don't care if "poker" is in the title or the backdrop of the entire experience centers around creating the best hand out of your hole cards and what's on the table. That's not what this is. It's a shame they lopped off the last part of the title, because while the name of the game is Poker Night 2, it really is A Night At The Inventory 2.

Review by - 4/26/2013 6:44 PM Comments (3)

Back in March, I took on a quest that took me to an unexplored area where I assumed there were dangers and obstacles at every twist and turn. I went alone - I didn't know anybody or anything, and instead of a trusty sword given to me by an old man, I had just the soothing voice of my Waze GPS to lead me to my destination. It turned out not to be so dangerous after all, and I was first introduced to an independent documentary examining the impact of The Legend of Zelda on everyone's lives - It's Dangerous To Go Alone...The Movie.

Event by - 4/24/2013 1:01 PM Comments (1)

GO RIGHT AND CONQUER. Three daring adventurers go forth on a quest to head to the right and bash anything they see. Waves of enemies attempt to stop said three daring adventurers, but they are going left, rather than right, and therefore do not conquer. Eventually a larger enemy attempts to come down rather than right or left, which throws off three daring adventurers until they realize there is a method and pattern to his madness. That's why this is my favorite beatemup in the Sacred Citadel.

Review by - 4/22/2013 12:44 PM Comments (2)